
Ceo Crypsis
Caldari Crypsis Inc.
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Posted - 2007.10.23 11:49:00 -
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1. What do you use your carrier for? Name all the activities you use it for (ALL activities). Hauling Ship, Fleet Fight, repping stuff
2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50? don't field carrier alone for a gang of 3, it's a call of gank if they play fine.
3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc? Fitted for solo i probably can kill 4-5 bc, 3-4 bs
4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship, regardless of it's designed role (this does not just include carriers)? look @yaay response
5. Do you believe carriers have too little (solo) firepower, too much, or just enough? really fine firepower, aka : can't take small ship with feighters, can evade fighter in a bs. I think it's good.
6. What do you believe a carriers role is?
Repping, support & protection of other capitals (aka dread in siege mod)
7. Do you believe the carrier achieves this role through it's current abilities? no , look @ triage mode, other is fine
8. What would you change about the carrier if this drone change came into effect? Increased Repair Range? Increased Repair Amount? A Triage buff to allow control of the 5 fighters/drones you're able to deploy? The ability to control 5 additional fighters/drones if Triage Mode is activated? Less Cap needed for self rep/remote rep? (add what you believe would be a change worthy of the suggested drone change)
I've do somes test with triage mode, you can obtain pretty good repair
BUT : A> You are a sitting duck during 10 mins, have 0 firepower, big malus for short gain B> in fleet fight : Insta lock on target is not used in lagged fight, can't be remoted in fight is a call to be destroyed C> in middle range fight (20-50 vs 20-50 regular with carrier support) : 10 mins is too long, 2 carrier not in triage mod are REALLY better than them for remtoe rep / offensive. B> It's not sustainable, even with an avatar withou completly gimping you'r setup (remote rep eat caps)
triage mod need a complete rework to have advantage to use them, maybe the guys who invent them could explain his usage in realllistic situation ?
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